|Similar eBooks: eBooks related to C++ GUI Programming with Qt 3
C++ Reference Guide
Extensive guide on using Standard Template Library.
ZooLib is a cross-platform application framework. What it allows you to do is to write a single set of C++ sources and compile for different operating systems and microprocessors to produce native executable applications with very little need for platform-specific client code. This is of great benefit to a developer, as it allows you to support your application on a variety of platforms without a lot of extra work developing parallel codebases. It also allows you to spend the bulk of your time developing on whatever platform you enjoy the most while delivering for the platforms your users need, even if they're not the same.
Reusable Software Components
This book introduces you to new and useful techniques of programming microcontrollers with the high level language C. The concept of reusable components evolved from research aimed at object oriented programming for microcontrollers in C. It was found that classes written in C can be packaged as components for easy reuse and modification needed to extend their capability. In this book you will learn how to create classes in C. Instances of these classes are objects, and within the limites of the microcontroller and other peripherals, as many instances of these objects as are needed can be created. We call these classes components. Such software components have advantages over the corresponding hardware components. In the construction of components, we can apply the concepts of inheritance and polymorphism. Inheritance allows extension of the basic component to meet new requirements without modification of the basic class code. Polymorphism, or late bindig, permits the program to select one of several alternative functions or methods, the choice of which to execute cannot be determined until run time. It will be found that careful application of polymorphism can allow a savings of program code.
C++ in action
My work at Microsoft gave me the unique experience of working on large software projects and applying and developing state of the art design and programming methodologies. Of course, there are plenty of books on the market that talk about design, programming paradigms, languages, etc. Unfortunately most of them are either written in a dry academic style and are quite obsolete, or they are hastily put together to catch the latest vogue. There is a glut of books teaching programming in C, C++ and, more recently, in Java. They teach the language, all right, but rarely do they teach programming.
Optimizing C++ provides working programmers and those who intend to be working programmers with a practical, real-world approach to program optimization. Many of the optimization techniques presented are derived from my reading of academic journals that are, sadly, little known in the programming community. This book also draws on my nearly 30 years of experience as a programmer in diverse fields of application, during which I have become increasingly concerned about the amount of effort spent in reinventing optimization techniques rather than applying those already developed.
Who's Afraid of C++?
Whether you are using this book on your own or in school, there are many good reasons to learn how to program. You may have a problem that hasn't been solved by commercial software; you may want a better understanding of how commercial programs function so you can figure out how to get around their shortcomings and peculiarities; or perhaps you're just curious about how computers perform their seemingly magical feats. Whatever the initial reason, I hope you come to appreciate the great creative possibilities opened up by this most ubiquitous of modern inventions.
Teach Yourself C++ in 21 Days
Computer languages have undergone dramatic evolution since the first electronic computers were built to assist in telemetry calculations during World War II. Early on, programmers worked with the most primitive computer instructions: machine language. These instructions were represented by long strings of ones and zeroes. Soon, assemblers were invented to map machine instructions to human-readable and -manageable mnemonics, such as ADD and MOV. In time, higher-level languages evolved, such as BASIC and COBOL. These languages let people work with something approximating words and sentences, such as Let I = 100. These instructions were translated back into machine language by interpreters and compilers. An interpreter translates a program as it reads it, turning the program instructions, or code, directly into actions. A compiler translates the code into an intermediary form. This step is called compiling, and produces an object file. The compiler then invokes a linker, which turns the object file into an executable program. Because interpreters read the code as it is written and execute the code on the spot, interpreters are easy for the programmer to work with. Compilers, however, introduce the extra steps of compiling and linking the code, which is inconvenient. Compilers produce a program that is very fast each time it is run. However, the time-consuming task of translating the source code into machine language has already been accomplished. Another advantage of many compiled languages like C++ is that you can distribute the executable program to people who don't have the compiler. With an interpretive language, you must have the language to run the program.
Programming in C: UNIX System Calls and Subroutines using C
In order to use Solaris and most other Unix Systems you will need to be familiar with the Common Desktop Environment (CDE). Before embarking on learning C with briefly introduce the main features of the CDE. Most major Unix vendors now provide the CDE as standard. Consequently, most users of the X Window system will now be exposed to the CDE. Indeed, continuing trends in the development of Motif and CDE will probably lead to a convergence of these technologies in the near future. This section highlights the key features of the CDE from a Users perspective.
Numerical Recipes in C
The new and greatly expanded second edition of the highly popular Numerical Recipes in C features over 100 new routines and upgraded versions of the original routines. The book remains the most practical, comprehensive handbook of scientific computing available today.
How to Think Like a Computer Scientist (C++)
The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called 'The way of the program.' Of course, the other goal of this book is to prepare you for the Computer Science AP Exam. We may not take the most direct approach to that goal, though. For example, there are not many exercises in this book that are similar to the AP questions. On the other hand, if you understand the concepts in this book, along with the details of programming in C++, you will have all the tools you need to do well on the exam.
C++ GUI Programming with Qt 3 - Free eBook C++ GUI Programming with Qt 3 - Download ebook C++ GUI Programming with Qt 3 free