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�Virtual image, a point or system of points, on one side of a mirror or lens, which, if it existed, would emit the system of rays which actually exists on the other side of the mirror or lens.�
Adobe Photoshop 7.0
Online book of Adobe Photoshop 7.0
Flash Tutorial
Macromedia's popular application Flash has redefined the way web developers approach web design. With flash the web developer is now able to create a user experience that is rich in media and relatively quick loading, especially compared to traditional methods like GIF animations. Websites made up of music, videos, and custom, graphic intensive interfaces are all possible with Macromedia Flash.
OpenGL Programming Guide - The Red Book
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures or ones that depart from reality in imaginative ways. This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.
Graphics Programming Black Book
Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his 'Graphics Programming' column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.
The Art of Computer Game Design
This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources available to hire graphic artist Donna Loper to produce this electronic version. WSUV currently houses and maintains the site.
Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation) (Focal Press Visual Effects and Animation) - Free eBook Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation) (Focal Press Visual Effects and Animation) - Download ebook Stop Motion: Craft Skills for Model Animation (Focal Press Visual Effects and Animation) (Focal Press Visual Effects and Animation) free
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