3D: HotKeys
Certain window managers also use the following hotkeys. So ALT-CTRL can be substituted for CTRL to perform the functions described below if a conflict arises.
3D: MemoBook
As you probably already know Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D, and game creation and playback with cross-platform compatibility - all in one tidy package.
3D: Noob to Pro
This book is a series of tutorials arranged in a sequence to help the newbie user become a Blender expert. The tutorials attempt to increase in difficulty along the learning path that a user will likely take, so that intermediate users can jump in at whatever tutorial is most suitable for their knowledge and can continue along the sequence. Although there are many different learning paths a user could take, we've made a concerted effort to accomodate everyone.
3D: Reference Guide
This is to be the ultimate Blender reference guide
3D: Reference Guide
This is to be the ultimate Blender reference guide
3D: Import and Render a SolidWorks Model
SolidWorks is one of the main product design solid modellers. It has a built in render engine called PhotoWorks. With the release of PhotoWorks 2, rendering within SolidWorks has become more realistic and easier. In a lot of cases PhotoWorks will be the most convenient way to render your model, because you don't have to leave SolidWorks. However, sometimes you will find the need to make renders that are more realistic (or even photo-realistic), and PhotoWorks is not sufficient anymore.
Final Cut Pro.
This book is intended to be a guide for anybody who wants to learn more about Final Cut Pro. It is a tutorial, and an alternative to a typical book that one might find on a brick and mortar bookstore shelf for approximately $50. Ideally, it is part of a series of computer manuals that will increase the technical capabilities of individuals interested in all forms of electronic and computer media
Computer Animation: Algorithms and Techniques
This document surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates. It is also useful for computer graphics programmers who want to learn the basics of computer animation programming. It does not address production issues in the actual commercial exercise of producing a finished piece of animation. Nor does it address the issue of computer-assisted animation which primarily deals with multiple 2D planes. This document concentrates on full 3D computer animation and identifies the useful algorithms and techniques to move objects in interesting ways
Graphic and industrial design
Reunited herein are the many links to my available articles on graphic and industrial design
Active Contours
Active Contours is about the computer analysis of moving video images. Numerous applications are illustrated from computer graphics animation, user-interface design, medical imaging, automated surveillance and robotics. This book can be downloaded freely in postscript format.
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