Computer Animation: Algorithms and Techniques
This document surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates. It is also useful for computer graphics programmers who want to learn the basics of computer animation programming. It does not address production issues in the actual commercial exercise of producing a finished piece of animation. Nor does it address the issue of computer-assisted animation which primarily deals with multiple 2D planes. This document concentrates on full 3D computer animation and identifies the useful algorithms and techniques to move objects in interesting ways
Graphic and industrial design
Reunited herein are the many links to my available articles on graphic and industrial design
Active Contours is about the computer analysis of moving video images. Numerous applications are illustrated from computer graphics animation, user-interface design, medical imaging, automated surveillance and robotics. This book can be downloaded freely in postscript format.
The Hacker Crackdown
The Hacker Crackdown is about far more than a series of police sting operations. It's a lively tour of three cyberspace subcultures--the hacker underworld, the realm of the cybercops, and the idealistic culture of the cybercivil libertarians.
PowerPoint 2003 In Pictures
This book helps beginners learn to create presentations using Microsoft PowerPoint.
Photoshop CS2 In Pictures
This book helps beginners learn to create Web graphics using Adobe Photoshop
Fireworks 8 In Pictures
This book helps beginners learn to create Web graphics using Adobe (Macromedia) Fireworks.
Photoshop Elements 4.0 In Pictures
This book helps beginners learn to create Web graphics using Adobe Photoshop Elements.
The Art of Computer Game Design
The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design.
Graphics Programming Black Book
Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his 'Graphics Programming' column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.
Final Cut Pro. - Free eBook Final Cut Pro. - Download ebook Final Cut Pro. free