The Social Media Bible: Tactics, Tools, and Strategies for Business Success
of communication, collaboration, education, and entertainment •Determine which social media tactics you should be using with your customers and employees •Evaluate and .
The Internet: An Introduction to New Media
is intrinsic to media and communications, entertainment, politics, defence, business, banking, education and administrative systems as well as to social interaction. The Internet
Physics For Entertainment
in the 1930s and long out of print, Physics for Entertainment was translated from Russian into many languages and influenced science students around the world. Among them was ..
Trigger Happy
are still often viewed as a minor form of entertainment, at best shallow, or at worst harmful. Now, Steven Poole argues that videogames are a nascent art for on track to supersede ..
Electromagnetic Fields in Stratified Media by Kai Li
4 MB "Electromagnetic Fields in Stratified Media" deals with an important branch of electromagnetic theory, which has many useful applications in subsurface ..
Power Play: Sport, the Media, and Popular Culture
Play has become a key text in the study of media sport. Charting the relationship between sport and the media, the book examines the media's domination of the way sport is played,
David Perry on Game Design: A Brainstorming ToolBox
ideas and possibilities to help you improve the entertainment value, quality, and success of your games. Designed to be used as a reference guide and brainstorming tool, the book
Media in the Enlarged Europe: Politics, Policy and Industry
beyond national and cultural boundaries, Media in the Enlarged Europe focuses on the complexity and instability of the European Union and its relationship with the mass media.
Social Media Marketing An Hour a Day
only the growing consumer attraction to social media but also the causes of consumer frustration with traditional media. These trends — each significant in their own right
Television Goes Digital (The Economics of Information, Communication and Entertainment)
digital technology is enabling a myriad of new entertainment possibilities. From jumbotrons in cyberspace to multi-dimensional viewing experiences, digital technology is changing ..
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