Introducing Maya 8: 3D for Beginners
Introducing Maya 8: 3D for Beginners
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
Blender 3D Architecture Buildings and Scenery
Blender 3D Architecture Buildings and Scenery
Thinking Animation: Bridging the Gap Between 2D and CG
Thinking Animation: Bridging the Gap Between 2D and CG
3D World
3D World is the best-selling international magazine 3D artists, covering the fields of animation, VFX, games, illustration and architecture. Each issue provides artistic and technical advice, analysis of latest trends in the market, impartial product reviews, and exclusive behind-the-scenes articles on the making of key 3D projects. For those wanting to improve their technical skills, the magazine provides tutorials, tips and step-by-step guides covering every major 3D software package, from greeware to professional applications such as 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage.
3D-Palace � Architecture in 3DS Max Visualisation Set 2, D1 & D2
Welcome to this, the sequel to the popular TDW:A1, also by Kris Lee. This second set of the series expands upon the finished resulting work of the previous DVD set to take the empty building and begin the process of bringing it to life. Why is this a necessary skill for the 3d artist? Visualisation is one of the largest markets outside of the entertainment industry for 3d artists, visualisation allows architects and designers to be able to present to their client a finished representation of what it is they are going to be investing their money in, whether it is a piece of packaging through to a multifloored retail park.
Plants 3D Models
Realistic Trees + Plants 3D Models
Photo references for 3d artists and game developers
Photographs of people, animals, clothing, weapons, high-quality (average size pictures 3000 x 2000 pixels) for use as a reference or texture in video games / movies.
Introduction to Maxon BodyPaint 3D (2010/ENG)
In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.
Character Modeling in Blender 2.5
In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.
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