Graphics Programming Black Book
Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his 'Graphics Programming' column in Dr. Dobb's Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like. Thanks to Michael for making this book available.
OpenGL Programming Guide - The Red Book
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects.
OpenGL Programming Guide - The Red Book
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects
The Icon Programming Language
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Graphics Programming in Icon
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The Implementation of the Icon Programming Language
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Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
This book shows you how to create side-scroller games in a way that anyone who has programmed in C can undertand. It presents a wealth of tips on game design, 256-color and Mode X VGA graphics programming, artwork preparation, fast four- way background scrolling, and animation with a powerful game engine written in C. It also includes source code for both a model game with professional-quality graphics and a full- featured game editor for customizing your own action arcade games.
COMPUTER ANIMATION: ALGORITHMS AND TECHNIQUES
This is a draft of computer animation class notes. It surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates, and also useful for computer graphics programmers who want to learn the basics of computer animation programming.
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
This document describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge. Its team of game developers try to combine the playing experience found in commercial games with free availability and unrestricted non-commercial distribution. In the future, this document will stay as the core documentation of the forthcoming Parsec SDK.
Evaluating Java for Game Development
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
The Art of Computer Game Design - Free eBook The Art of Computer Game Design - Download ebook The Art of Computer Game Design free
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