OpenGL Programming Guide - The Red Book
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects.
OpenGL Programming Guide - The Red Book
The OpenGL graphics system is a software interface to graphics hardware. (The GL stands for Graphics Library.) It allows you to create interactive programs that produce color images of moving three-dimensional objects
The Icon Programming Language
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Graphics Programming in Icon
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The Implementation of the Icon Programming Language
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Action Arcade Adventure Set: The Best Way to Create Action Arcade Games in C
This book shows you how to create side-scroller games in a way that anyone who has programmed in C can undertand. It presents a wealth of tips on game design, 256-color and Mode X VGA graphics programming, artwork preparation, fast four- way background scrolling, and animation with a powerful game engine written in C. It also includes source code for both a model game with professional-quality graphics and a full- featured game editor for customizing your own action arcade games.
COMPUTER ANIMATION: ALGORITHMS AND TECHNIQUES
This is a draft of computer animation class notes. It surveys computational approaches for producing computer animation. It is intended as a text for advanced undergraduates or for graduates, and also useful for computer graphics programmers who want to learn the basics of computer animation programming.
Design and Architecture of a Portable and Extensible Multiplayer 3D Game Engine
This document describes the inner working of Parsec, a non-commercial space-shooter game available for download free of charge. Its team of game developers try to combine the playing experience found in commercial games with free availability and unrestricted non-commercial distribution. In the future, this document will stay as the core documentation of the forthcoming Parsec SDK.
Evaluating Java for Game Development
A report of a graduate project, to examine whether the use of Java for games is advantageous compared to the current languages of choice, C and C++.
Simulating Humans: Computer Graphics Animation and Control
The methodology details and software environment of incorporating real-time interactive manipulation and display for human figures.
Graphics Programming Black Book - Free eBook Graphics Programming Black Book - Download ebook Graphics Programming Black Book free
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