MessageBox(Win32 assembly)
In this tutorial, we will create a fully functional Windows program that displays a message box saying 'Win32 assembly is great!'.
A Simple Window(Windows programs)
In this tutorial, we will build a Windows program that displays a fully functional window on the desktop.
Painting with Text(Win32 assembly)
In this tutorial, we will learn how to 'paint' text in the client area of a window. We'll also learn about device context.
More About Text(Win32 Assembly)
We will experiment more with text attributes, ie. font and color.
Keyboard Input(Win32 Assembly)
We will learn how a Windows program receives keyboard input.
Mouse Input(Win32 Assembly)
We will learn how to receive and respond to mouse input in our window procedure. The example program will wait for left mouse clicks and display a text string at the exact clicked spot in the client area.
Menus(Win32 Assembly )
In this tutorial, we will learn how to incorporate a menu into our window.
Child Window Controls(Win32 Assembly)
In this tutorial, we will explore child window controls which are very important input and output devices of our programs.
HLA Reference Manual
The name 'High Level Assembler' and its abbreviation 'HLA' is certainly not new1. Nor is the concept of a high level assembler. David Salomon in his 1992 text 'Assemblers and Loaders' (Ellis Horwood, ISBN 0-13-052564-2) uses these terms to describe various assembly languages dating back to 1966. Furthermore, both IBM and Motorola have assembler products with very similar names
HLA Standard Library Reference
This document describes each of the routines found in the HLA Standard Library
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