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Flash Web Sites For Dummies



EBook NameFlash Web Sites For Dummies
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Ebook Added On Added On: 16-Jul-2011
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EBook Category Category: Flash

EBook Description: You can get Flash-y with your Web site -- here's how! Know your audience, plan your site, and make it both interactive and cool Gone are the days when you could get by with a boring Web site. With Flash, you can add interactivity, video, an exciting and easy-to-navigate interface, and eye candy like custom cursors and flying text. This friendly guide makes Flash fun and easy, so you can have your site up and running in no time.


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Flash

Flash Development for Android

Over 100 recipes to build exciting Android applications with Flash, Flex, and AIR

* The quickest way to solve your problems with building Flash applications for Android
* Contains a variety of recipes to demonstrate mobile Android concepts and provide a solid foundation for your ideas to grow
* Learn from a practical set of examples how to take advantage of multitouch, geolocation, the accelerometer, and more
* Optimize and configure your application for worldwide distribution through the Android Market
* Part of Packt�s Cookbook series: Each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible

In Detail

Flash has now arrived to Android � the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with.

The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever-growing Android Market.

The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android-specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform.

In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.

Take your Flash applications beyond the desktop and into the emerging world of mobile application development.

What you will learn from this book

* Configure Flash Professional, Flash Builder, or FDT to develop Android applications cross-platform regardless of operating system
* Convert Flex and ActionScript projects to true mobile experiences
* Work with multitouch and gestures for a truly innovative user experience
* Use the geolocation and accelerometer sensors to respond to location and movement
* Make use of the built-in microphone and camera hardware for user generated content
* Stream audio and video to an application using a variety of protocols
* Use advanced image display and modifications using custom shaders
* Effectively scale and position the interface elements across devices
* Employ a variety of URI handlers to invoke native SMS, telephone, e-mail, maps, and more
* Work with the Android file system and manage application databases easily
* Compile and submit your application or game to the ever growing, worldwide Android Market

Approach

Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order.

Who this book is written for

This book contains recipes covering a variety of topics from the very simple to those that are more advanced. If you are a seasoned Flash developer, this book will get you quickly up to speed with what is possible with Android. For those who are new to Flash, welcome to the world of visually rich, rapid application development for mobile Android devices! If you have any interest in Flash development for Android, this book is for you.

1.Flash Development for Android

Flash Development for Android Cookbook /by Joseph Labrecque. Over 100 recipes to build exciting Android applications with Flash, Flex, and AIR
The quickest way to solve your problems with building Flash applications for Android
Contains a variety of recipes to demonstrate mobile Android concepts and provide a solid foundation for your ideas to grow
Learn from a practical set of examples how to take advantage of multitouch, geolocation, the accelerometer, and more
Optimize and configure your application for worldwide distribution through the Android Market
Part of Packt's Cookbook series: Each recipe is a carefully organized sequence of instructions to complete the task as efficiently as possible

Adobe Flash CS4

Galileo Design - Adobe Flash CS4: Das umfassende Training

Adobe Flash CS3: ActionScript 3 Animation and Games

Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman this series which is available online and on DVD-ROM goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus you will also learn how to build your own ActionScript 3 custom class files.
Running Time: 9.7 Hrs
Project Files: Included
Highlights
Learn how to use the new AS3 display classes f structuring everything that appears in your Flash applications.
Gain insight into several animation techniques including; the EnterFrame Event the new Timer Class and the Transitions package including tweens and easing.
Try out the new Copy and Paste feature f animation and learn how you can bridge the gap between detailed timeline animations and ActionScript.
Create games using a variety of control techniques like mouse and keyboard controls as well as how to handle typical game character animations.
Discover strategies and structures of typical game design including how to create a shooter game keyboard and text entry games a tile based game and a typical game engine.

Flash Development for Android

Flash has now arrived to Android the fastest growing smartphone platform. This offers massive opportunities for Flash developers who want to get into mobile development. At the same time, working on smartphones will introduce new challenges and issues that Flash developers may not be familiar with.

Orignal Content Provider � epltv.net

The Flash Development for Android Cookbook enables Flash developers to branch out into Android mobile applications through a set of essential, easily demonstrable recipes. It takes you through the entire development workflow: from setting up a local development environment, to developing and testing your application, to compiling for distribution to the ever growing Android Market.

The Flash Development for Android Cookbook starts off with recipes that cover development environment configuration as well as mobile project creation and conversion. It then moves on to exciting topics such as the use of touch and gestures, responding to device movement in 3D space, working with multimedia, and handling application layout. Essential tasks such as tapping into native processes and manipulating the file system are also covered. We then move on to some cool advanced stuff such as Android specific device permissions, application debugging and optimization techniques, and the packaging and distribution options available on the mobile Android platform.

In a nutshell, this cookbook enables you to get quickly up to speed with mobile Android development using the Flash Platform in ways that are meaningful and immediately applicable to the rapidly growing area of mobile application development.

Take your Flash applications beyond the desktop and into the emerging world of mobile application development.

Flash CS5.5 - The Missing Manual

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult�unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease.

* Learn animation basics. Discover how to turn simple ideas into stunning animations.
* Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples.
* Use 3D effects. Rotate objects and make them move in three dimensions.
* Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions.
* Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps.
* Add multimedia. Incorporate your own audio and video files into Flash.
* Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

Flash Builder and Flash Catalyst

Flash Catalyst is a new tool from Adobe to improve the designer-developer workflow in creating Rich Internet Applications.

Orignal Content Provider - Heroturko.com

It enables designers to create application designs in Photoshop or Illustrator and add functionality directly to those in order to create simple interactive experiences. These can then easily be brought into Flex, where developers can add any more complex functionality. This is a landmark tool from Adobe that radically changes the way designers and developers work. The book looks at Flash Catalyst in the context of the overall RIA-creation process and gives designers and developers a thorough grounding in the new software workflow. Currently no other books on Flash Catalyst have been announced.

Flash Game Development

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is?
No problem! Chris Griffith gives you real world expertise, and real world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesnt. He shows you what you need to know to get the job done.

Griffith covers Flash for the everyday developer. The average Flash developer doesnt have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C Sharp and want to move over to Flash. Griffith covers real world scenarios pulled from his own experiences developing games for over 10 years in the industry.

The 2nd edition will include:

completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development. Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization. Provides sound strategies, and realistic goals for success � with REAL WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.
Website www.flashgamebook.com offers all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

WHATS NEW in 2nd Edition:

Adding mobile game development on Android OS, along with host of other updates, revisions. There are 3 new games that author builds from scratch. One uses a popular 3D framework to demonstrate bringing Flash games into the 3rd dimension, while using 2D programming under the hood. The other two game examples focus on deployment to the Android mobile platforms, one for a phone and one for a tablet.

Flash CS5.5: The Missing Manual

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult-unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease.

Learn animation basics. Discover how to turn simple ideas into stunning animations.
Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples.
Use 3D effects. Rotate objects and make them move in three dimensions.
Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions.
Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps.
Add multimedia. Incorporate your own audio and video files into Flash.
Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.

About the Author
Christopher Grover has worked as a technical writer, advertising copywriter, and product publicist for more than 25 years. He recently launched Bolinas Road Creative, an agency that helps small businesses promote their products and services. In addition to several books on Flash, he is the author of Office 2011 for Macintosh: The Missing Manual, Word 2007: The Missing Manual, Google Sketchup: The Missing Manual and Premiere Elements 8: The Missing Manual.

Flash Web Sites For Dummies - Free eBook Flash Web Sites For Dummies - Download ebook Flash Web Sites For Dummies free


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