Facial Animation in Maya
n this collection of lessons we will learn tips an techniques for creating believable facial animations. This course will cover the process of animating a face in Maya. We will build the animation step by step, covering time-saving and proficient techniques like smart blocking, using a checklist, how to work with reference, checking for arcs. We will even cover what to do when we encounter issues where an expression that was not anticipated calls for the control rig to be revised. By the end of this course, you we will be equipped with the knowledge you need to build your own facial animations that are convincing and entertaining
Mastering Autodesk Maya 2011
�A beautifully-packaged, advanced reference on the very latest version of Maya. If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.
Maya Fluid Effects Particle Integration
In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.
Exploring NURBS in Maya 2012
NURBS stands for Non-Uniform Rational B-Spline, but they are much more useful to a 3d artist than the name might indicate. In this series of lessons we'll get up to speed on NURBS geometry and talk about some of the ways it can be used in our modeling workflows. We'll begin by talking about the basic NURBS building blocks and look at the different NURBS components that can be manipulated to get the shapes we want. We'll cover methods for creating curves, the framework of NURBS objects. We'll then explore many of the ways that we can use curves to create different types of NURBS objects, from revolving to extruding and lofting. We'll also talk about using trimmed surfaces to create complex cut-outs and we'll discuss NURBS parameterization. In addition, we'll look at ways of attaching and detaching curves and surfaces, combining objects with Booleans, and methods of blending together multiple objects. In the end, you'll have a better idea of what NURBS geometry is and how you can start to integrate it into your modeling workflow.
Maya Modeling Reference Library: Edit Mesh
Each video in this course is a self-contained lesson centering on one of the commands found in the Edit Mesh menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Edit Mesh commands and how each of them can be used to speed up our workflow.
Maya Modeling Reference Library: Mesh
Each video in this course is a self-contained lesson centering on one of the commands found in the Mesh menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Mesh commands and how each of them can be used to speed up our workflow.
Maya Rigging Reference Library: Skeleton Menu
In this collection of lessons we will learn about the tools in Maya's Skeleton menu.
NURBS Tutorial Modeling with Maya Escape Studios
As a successful and respected CG academy, Escape Studios is a proving ground for a new generation of computer graphics stars breaking into film, TV, games and commercials. Escape Studios is not like other schools. We don�t practice theoretical exercises. We skip the history lessons and focus on results. Our courses teach you one discipline, in-depth over a short time period.
Advanced Shading With Maya & Mental Ray Escape Studios
The light fantastic. Our Advanced Lighting tutorial teaches you the trade secrets that specialist lighting artists use to create the blockbusting effects you see in the theaters. The course takes a closer look at the art of lighting and the way it can be used creatively to build a sense of mood and place. Learn how to light characters with different light sources for creative effect, from different times of day to changing light sources, including off-camera lighting and photographic lighting.
Introduction to Maya 2012
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You�ll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. In this course, we�ll start by giving you the foundational skills and vocabulary you�ll need in order to move around within Maya, and then we�ll jump right into the Modeling section of the course. After completing the Modeling section, you�ll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist
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