NURBS Tutorial Modeling with Maya Escape Studios
As a successful and respected CG academy, Escape Studios is a proving ground for a new generation of computer graphics stars breaking into film, TV, games and commercials. Escape Studios is not like other schools. We don�t practice theoretical exercises. We skip the history lessons and focus on results. Our courses teach you one discipline, in-depth over a short time period.
Advanced Shading With Maya & Mental Ray Escape Studios
The light fantastic. Our Advanced Lighting tutorial teaches you the trade secrets that specialist lighting artists use to create the blockbusting effects you see in the theaters. The course takes a closer look at the art of lighting and the way it can be used creatively to build a sense of mood and place. Learn how to light characters with different light sources for creative effect, from different times of day to changing light sources, including off-camera lighting and photographic lighting.
Introduction to Maya 2012
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You�ll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. In this course, we�ll start by giving you the foundational skills and vocabulary you�ll need in order to move around within Maya, and then we�ll jump right into the Modeling section of the course. After completing the Modeling section, you�ll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist
Motion Flow Rigging in Maya with Farley Chery
In this course, Farley Chery will be introducing extraordinary new rigging concepts to help animators achieve natural fluidity in our body movement. He will cover different theories and methods used in combination to give natural articulation that occurs during body movement. The artist will explain the theory and reasoning through the rig development process. This leads into the creation of an innovative shoulder setup, based on the postion of the elbows mimicking the proper actions of human anatomy, which uses the concepts covered to make it intuitive to use in both FK and IK systems. This implementation of a remarkable no flip knee setup, which is used to create an automatic hip system, magically orients itself to the average position of the knees allowing for quick and natural poses for the character. This course is concluded by building a squash and stretch nSpine and an easy method for creating spine twists. These revolutionary methods come directly from the artist and can not be found anywhere else.
Maya 2011 : Creating Textures and Shaders
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
Maya 2011 Creating Textures And Shaders
Maya 2011: Creating Textures and Shaders with Eric Keller shows how to create textures and materials, and then apply them to models to render realistic surfaces. The course covers working with the mental ray shading nodes, including the mental images architectural node, subsurface scattering nodes, occlusion, and car paint shaders, as well as how to incorporate these nodes into shading networks using the Hypershade editor. It also explores using textures, Maya software nodes, normal maps, and displacement maps for adding detail to models. Exercise files accompany the course.
UV Mapping Workflows in- Maya
Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately.
Render Passes in Maya 2009
Learn a production workflow to the completely updated Render Pass feature set in Maya 2009. Gain precise control over render outputs and learn time-saving techniques to optimizing the interoperability with Maya and compositing applications such as Toxik. Contains 2 hours of project-based training.
Modeling and Texturing Techniques with Maya and Mudbox
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.
Introduction to Maya 2012
In this series of lessons, we will help you get a strong understanding of Maya and how it works. You�ll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. In this course, we�ll start by giving you the foundational skills and vocabulary you�ll need in order to move around within Maya, and then we�ll jump right into the Modeling section of the course. After completing the Modeling section, you�ll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist.
Maya Rigging Reference Library: Skeleton Menu - Free eBook Maya Rigging Reference Library: Skeleton Menu - Download ebook Maya Rigging Reference Library: Skeleton Menu free
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