Digital Tutors Professional Series Modeling Military Vehicles in Maya
In this course we will cover some production tips and concepts to think about when building CG military vehicles. This course was designed to help develop your workflows, and give you some concepts to keep in mind as you go through the process of modeling military vehicles. The objectives for this fast-pace, course include looking at several different workflows and techniques for modeling a military transport. We won't be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. Before we start, it is recommended that you have experience using Maya as we cover a lot of information in a shorter span of time. If youre an artist new to Maya the Beginner's Guide courses are a perfect place to start. there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process.
Introduction Hypershade in Maya
This training product is designed for anyone who needs to learn about shading and surfacing, as well as using the Hypershade to work efficiently and easily in Maya. Taking you step by step and explaining how to use the Hypershade and how to create shader networks in terminology anyone can understand, this training product covers many aspects of working on materials and shaders with in-depth lessons that cover both basic principles and fundamentals, as well as production workflows and methods of trouble shooting issues that can appear during an actual production.
Maya Modeling Reference Library Normals
In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Normals menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Normals menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Normals commands and how each of them can be used to speed up our workflow.
Digital Tutors Maya Modeling Reference Library Normals
In this series of lessons, we will be taking a detailed look at each of the commands found in Maya's Normals menu. Each video in this course is a self-contained lesson centering on one of the commands found in the Normals menu in Maya. This means that these lessons can be viewed in any order you wish, allowing you to jump straight to the content that is most relevant to you. Over the course of these lessons, we'll take a detailed look at each of the Normals commands and how each of them can be used to speed up our workflow.
Character Creation in Maya
Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly's course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Maya Fluid Effects - Fundamentals, Particle Integration and Pyrotechnics
Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.
3D SuperToon DVD Series in Maya
The latest Learning Tools from Alias� pack powerful Maya� techniques for developing, modeling, and rigging cartoon characters into three DVDs that make up the SuperToon Series now available at home site. Jeff Bernstein of Disney Feature Animation tackles SuperToon Modeling and Body Rigging, Joe Harkins of Sony Pictures Imageworks takes on SuperToon Facial Rigging, and Randy Haycock and Chris Cordingley of Disney Feature Animation share their experience in SuperToon Animation.
Escape Studios Maya Poly Modeling
If you are interested in a career in CG or Visual Effects, we created a short list that explains how Escape Studios could be the right choice for you
3D Buzz - Maya Advanced Modeling
The final disk of the 3D Buzz tutorial set. It contains the complete step by step modeling of a highly detailed F-18 fighter jet.
Creative Development � 3D for Illustration in Maya and Photoshop
Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
Modeling with Maya Escape Studios - Free eBook Modeling with Maya Escape Studios - Download ebook Modeling with Maya Escape Studios free
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