Character Creation in Maya
Game Character Creation in Maya is a thorough overview of techniques for creating characters for video games or real-time rendered applications. Chris Reilly's course covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor. Exercise files accompany the course.
Maya Fluid Effects - Fundamentals, Particle Integration and Pyrotechnics
Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.
3D SuperToon DVD Series in Maya
The latest Learning Tools from Alias� pack powerful Maya� techniques for developing, modeling, and rigging cartoon characters into three DVDs that make up the SuperToon Series now available at home site. Jeff Bernstein of Disney Feature Animation tackles SuperToon Modeling and Body Rigging, Joe Harkins of Sony Pictures Imageworks takes on SuperToon Facial Rigging, and Randy Haycock and Chris Cordingley of Disney Feature Animation share their experience in SuperToon Animation.
Escape Studios Maya Poly Modeling
If you are interested in a career in CG or Visual Effects, we created a short list that explains how Escape Studios could be the right choice for you
3D Buzz - Maya Advanced Modeling
The final disk of the 3D Buzz tutorial set. It contains the complete step by step modeling of a highly detailed F-18 fighter jet.
Creative Development � 3D for Illustration in Maya and Photoshop
Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
Digital-Tutors � Finishing a Car Animation Render in Maya and Composite
In this series of lessons we�ll learn how to take a basic render scene and add textures render it and composite it into a finished shot. We�ll be covering all the steps needed to take a plain render and make it better. We�ll begin this project by creating a procedural dirt shader for our ground cover. Then we�ll hop into Photoshop to create a photographic texture for our road. We�ll then add some detail using more procedural textures to break up the edges of the road and create a broken concrete feel. From there we will set up a particle system for our tires and create render layers and passes. Finally we willcomposite our shot using the Maya Precomp feature and Maya Composite. We�ll learn how to color correct our passes add various blurs and composite everything together into an integrated shot.
Creative Development - 3D for Illustration in Maya and Photoshop
In this course, we'll learn how to create a 3D illustration for use on a magazine cover. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
Finishing a Car Animation Render in Maya and Composite
In this series of lessons we�ll learn how to take a basic render scene and add textures, render it and composite it into a finished shot. We'll be covering all the steps needed to take a plain render and make it better.
Fundamentals MEL Programming Techniques
In this two-disc set on MEL, Kevin Mannens introduces the rich possibilities of Maya s Embedded Language. With over ten hours of lecture, Kevin creates a well-structured foundation for Maya�s scripting language. Through an in-depth look at what goes on under Maya�s hood, he leads you to a firm understanding of commands, syntax and procedures. Based on real-life production examples of MEL scripts, the second disc of this set delves right into advanced scripting methods. By carefully dissecting every line of code in an existing script, you will learn about each command, Kevin s scripting workflows, tricks and common pitfalls.
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