Game Design (Book Collection)
Game Design.pdf The Making of Uncharted Drake's Fortune four Chapters videos. The Art Game Design.pdf Game Interface Design.pdf Game Interface Design - Brent Fox.pdf Game Development Series - Character Development and Storytelling.pdf Game Design, 2nd Edition.pdf Game Design Foundations.pdf David Perry on Game Design - A Brainstorming Toolbox.pdf Better Game Characters by Design.pdf Challenges for Game Designers.pdf Better Game Characters by Design.pdf
E-Book Collection for Animation Artists
Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The effect is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in several ways. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This pack of e-books is collection for animation artists.
The Assembly Programming Master
Aiming to prove that writing programs for Windows in the Assembly language is no more difficult than writing the same programs using C/C++, this guide shows how Assembly code is actually more compact and executes faster. The algorithmic knowledge and skills lost in high-level programming provides the justification demonstrated in this guide for using Assembly code. Working applications with detailed comments and descriptions of their operating principles, along with material that can be considered hackish, are included.
A First Book of C++
Gary Bronson�s A FIRST BOOK OF C++, Fourth Edition, takes a hands-on, applied approach to the first programming language course for students studying computer science. The book begins with procedural programming in C, and then gradually introduces object-oriented programming features and the C++ language syntax that enables first-time programmers to use them.
The Assembly Programming Master Book
Aiming to prove that writing programs for Windows in the Assembly language is no more difficult than writing the same programs using C/C++, this guide shows how Assembly code is actually more compact and executes faster. The algorithmic knowledge and skills lost in high-level programming provides the justification demonstrated in this guide for using Assembly code. Working applications with detailed comments and descriptions of their operating principles, along with material that can be considered hackish, are included.
Drawing Book Collection 2011
Drawing Book Collection 2011
CCIE Collection Book
CCIE Collection Book
Programming Net Book Collection Vbnet And C
Programming Net Book Collection Vbnet And C
The Book of IMAP
IMAP (the Internet Message Access Protocol) allows clients to access their email on a remote server, whether from the office, a remote location, or a cell phone or other device. IMAP is powerful and flexible, but it�s also complicated to set up; it�s more difficult to implement than POP3 and more error-prone for both client and server.
Problem Solving 101: A Simple Book for Smart People
Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant.
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