Assembly Language Programming for the Atari Computers
The purpose of this book is to teach you how to program your ATARI in the fastest, most powerful and versatile language available, assembly language. By working your way through this book, you will learn how to use all of the sophisticated and powerful resources of one of the most impressive home computers, the ATARI.
Most of the examples in this book will be related to BASIC, so an understanding of BASIC will be important to the understanding of this book. However, many types of programs that can be written in assembly language simply have no counterparts in BASIC, and so for these no such examples will be possible. Problems will be presented throughout the book and it is highly recommended that you try to work them out for yourself. In each case the answers will be presented and discussed, in order to help you if you are having trouble.
Computer Graphics Primer
This book is about one of the most exciting uses of the new home computer products—computer graphics—the ability to create complex drawings, plans, maps, and schematics on the screen of an ordinary black-and-white or color television.
Compute!'s Second Book of Atari
Welcome to COMPUTE!'s Second Book of Atari. This book was a direct result of the overwhelming success of our first book in this series, which is now in its second printing. Unlike our First Book of Atari, the Second Book is comprised entirely of previously unpublished material. Even if you've followed all of the Atari personal computer information in COMPUTE! Magazine since our beginning in the fall of 1979, you'll discover exciting, interesting applications and uses in the pages of this book. And, as always with COMPUTE! Publications, you'll find a range of material, from beginner to advanced, ready to type right into your computer – programs and helpful hints designed to teach and entice you, applications and utilities designed to help you better use this fascinating world of personal computing.
Compute!'s Second Book of Atari Graphics
Whether you are a beginner to Atari Graphics or have been programming graphics for years, COMPUTE!'s Second Book of Atari Graphicswill prove to be an invaluable resource. There are articles for beginners and utilities that both novices and professionals will find useful.
Inside Atari DOS
This book contains the only complete and official listings for the disk File Manager System (FMS) commonly known as “Atari DOS 2.0S.” You will note that we have clearly stated that the purchase of this book does not entitle you to make, sell, give, or otherwise distribute copies of either the original Atari DOS 2.0S or any modified version you may produce as a result of using this book
SpeedScript-The Word Processor for Atari Computers
SpeedScript is the most popular program ever published by COMPUTE! Publications. Ever since it first appeared in the January 1984 issue of COMPUTE!'s Gazette, the letters have been pouring in. People wanted to know more about the program and word processing, and they had countless suggestions about how to make SpeedScript better.
Electronic Computer Projects-for Commodore and Atari Personal Computers
This book is a step-by-step guide to building a variety of electronic devices, from the simple to the sophisticated. With complete and concise instructions anyone can follow, and accompanied by detailed photographs and figures, Electronic Computer Projects is the book with which you can teach your Commodore or Atari personal computer valuable new tricks.
Computer Controller Cookbook
Constructing the simple and clearly explained projects in this book can serve as an excellent introduction to the hardware side of computer technology. We believe that you will gain tremendous confidence in your ability to use computers when you realize that the magical box on your desk is a collection of physical parts that do understandable things in the real world
The Epson Connection: Atari XE/XL
This book is for anyone who has an interest in making their Epson printer and Atari work for them. As I stated earlier, most computer systems are underused. If you are a beginning computerist, this book will introduce you to using a computer in ways you never thought possible. If you are a professional computer user, you will probably find suggestions in this book that either you hadn't thought of doing or hadn't had the time to implement. I hope that reading this book will make your life a little easier
Creating Adventure Games On Your Computer
We'll begin with two quick looks at Adventure games in progress. Chapter 2 contains a version of the game WEREWOLVES AND WANDERER that you play by flipping two coins. If you haven't played an Adventure game before, this will give you a good idea of what to expect. Chapter 3 shows brief 'snapshots' from the computerized version of WEREWOLVES AND WANDERER in action.
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