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Animations EBooks

Free Animations EBooks for Download

Below we have listed all the Free Animations EBooks for download. Feel free to comment on any Animations EBooks for download or answer by the comment feature available on the page.
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Foundation Flash Cartoon Animation: Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you.
Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level.
Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial.
The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts.
Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.
* Covers the full process of Flash animation, through preproduction, production, and post production
* Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects.
* Written by the Emmy award winning ANIMAX studios team
What you'll learn
* How to effectively plan an animation project
* How to put together storyboards
* How to create elegant character libraries
* How to set up your .fla file, ready for animation to commence
* How to make more efficient use of your time with plugins, where to find good plugins, and how to create your own
* How to animate, frame by frame, or using tweens
* Why After Effects can be better than Flash for some tasks.
* Effective After Effects Techniques, such as camera mechanics
* How to make Flash not look like Flash

Date Added: 3/3/2011 10:32:15 PM | Visits: 30225

Digital Character Animation: George Maestri broke new ground with his first book, , which quickly became a fixture on the recommended reading list of just about every contemporary digital animator. It demonstrated solid methods for building characters and preparing them for animation, and touched on animation itself, all the while staying away from hardware and software specifics. Maestri explained the "why" of doing something. It was up to you to know "how."
The second volume, Digital Character Animation 2: Advanced Techniques, delves deeper into the art of animation itself without losing its digital perspective and yet while still maintaining some distance from hardware platforms and software applications.

Date Added: 3/3/2011 10:30:48 PM | Visits: 32727

Character Animation: 2D Skills for Better 3D, 2 Ed: Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
* Readers will achieve improved 3D animation with a practical understanding of foundational animation skills
* Theory is balanced with practical exercises in drawn and 3D animation.

Date Added: 3/3/2011 10:28:51 PM | Visits: 31892

Maya 2008 Character Modeling & Animation: Principles and Practices: Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya? 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the ?why? behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you?ll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You?ll learn to master Maya?s capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

Date Added: 3/3/2011 10:26:50 PM | Visits: 30618

Introduction To Camera Animation In 3ds Max: This course will provide you with a foundation for camera animation in Max.
We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you?ll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience.

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Date Added: 3/3/2011 10:25:52 PM | Visits: 30353

Foundation ActionScript Animation: Making Things Move!: Sure you can animate using motion tweens, in fact we’ll help you do that with our Flash Cartoon Animation book, but isn’t there something extra special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction. As you’d expect, the book intersperses theory with practical demonstrations of the techniques covered. A basic knowledge of ActionScript concepts is all that is required to get up and running with the tutorials. Keith goes on to cover more advanced animation topics such as collision detection, particle attraction, and kinematics. The book concludes with looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math.

Date Added: 3/3/2011 10:25:16 PM | Visits: 32175

The Advanced Art of Stop Motion Animation: Art Advanced Animation Stop-Motion helps experienced stop-motion artists improve their craft by exploring methods of professional and advanced technology used by movie studios on this day. Practical techniques and skills presented reinforced by interviews with many artists stop-motion of the most famous and scope of the work of several artists working in stop-motion community online. Whether your focus low-budget indie filmmaking or production of major studios, The Art Advanced Animation Stop-Motion provides a comprehensive look good on the latest methods and the artists who encourage the rise of stop-motion animation.

Date Added: 3/3/2011 10:24:41 PM | Visits: 30474

Animation with Scripting for Adobe Flash Professional CS5 Studio Techniques: The definitive guide to creating animation for the web and mobile devices with top animation designer Chris Georgenes and designer/developer Justin Putney. They reveal how to create and successfully animate characters in Adobe Flash Professional CS5 and how to push the limits of timeline animation with stunning visual effects using ActionScript® 3.0.

This Studio Techniques book is designed for intermediate or advanced users who understand the basics of Flash and want to create a more immersive
interactive experience. The book includes coverage of storyboarding, 2D character design and rigging, character animation, visual FX with code, workflow automation, and publishing your animation on the web and to mobile devices.

Date Added: 3/3/2011 10:23:37 PM | Visits: 30877

Make an Intro – Complete Animation Course: In this course you will be exposed to a variety of forms of animation. Through hands on projects, you will experience the production of different forms and techniques of animation, including:
* Early animation toys (Flipbooks)
* Traditional Animation (pencil tests – with an emphasis on the basic principles of animation)
* 2d computer software animation
o Adobe Flash
o Toon Boom Studio
* Cut out and mixed media animation
* Stop Motion/Claymation
* Rotoscoping

We will also be looking at an overview of the technical and historical evolution of animation to help you understand and appreciate the art.

Date Added: 3/3/2011 10:21:35 PM | Visits: 31248

Stop Motion: Craft Skills for Model Animation, Second Edition: To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film, Chicken Run, is now at the forefront of modern animation.

Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, you will learn about developing a story, making models, creating set and props, the mechanics of movement, filming, postproduction and how to set about finding that elusive first job in a modern studio.

Susannah Shaw is Programme Development Manager for the Animated Exeter festival. She was head of the Bristol Animation Course from 1996 to 2000 at the University of the West of England and former camera assistant at Aardman (working on 'A Close Shave' among other films).

* The best-selling full-color practical introduction to the craft skills of model animation
* Benefit from the advice of top international animators such as Nick Park and Tim Hittle
* Discover everything you need to know to be a model animator in a modern studio!

Date Added: 3/3/2011 10:21:06 PM | Visits: 31170

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