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Games on Symbian OS A Handbook for Mobile Development Book |
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Games on Symbian OS A Handbook for Mobile Development Book
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EBook Description: This book divides into four parts. The first part introduces the world of mobile games. It aims to explain what mobile games are, who plays them, who writes and sells them, how they sell them and what the major issues are in the marketplace. We�ll look at some statistics for the sales of mobile games and mobile phones, and make comparisons with game consoles, handheld systems and PC games. The first chapter is not technical and is suitable for anyone interested in finding out more about the mobile games industry. However, there is an excursion into the differences between BREW, Java ME and native C++ games, a brief foray into issues of compatibility and portability, and a short introduction to some of the aspects of game development that characterize any mobile platform. So there�s something for developers too: topics are introduced gradually, with signposts directing readers where to go for more information within the rest of the book � and beyond.
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Serious Games on the Move Book
Springer | 2009 | ISBN: 3211094172 | 238 pages | PDF | 1,5 MB The proceedings to "Serious Games on the Move 08" will contain all results of this conference on game software applications that are designed to do more than entertain. The focus of the contents lie on research results and developments in the rapidly moving field of serious games and their potential use in education and training as well as in the presentation of several showcases. The proceedings will address the following three topics: 1. Designing serious games: This topic will include innovations in the design of serious games, in particular games for use in education and training environments. 2. Embedding serious games and virtual worlds within learning programmes: Original research papers and case studies that investigate the potential for integration of serious games and virtual worlds within programmes of education and training will be the core content of this theme. 3. Tools, technologies and platforms: Under this topic the proceedings will provide information relating to serious games technologies.
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