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Similar eBooks: eBooks related to Pragmatic Bookshelf Hello Android 2nd Edition Nov 2009 |
Beginning Android 2
The Android development platform, created by Google and the Open Handset Alliance, is a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the SDK.
With Beginning Android 2, you�ll learn how to develop applications for Android 2.x mobile devices, using simple examples that are ready to run with your copy of the SDK. Author, Android columnist, writer, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft GUIs, use GPS, and access web services. What you�ll learn
* Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and other devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 1.5, 1.6, and 2.0 devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics.
Who is this book for?
This book is aimed at people new to mobile development, perhaps even to Java development itself.
Lynda.com � Flash Professional CS5 Creating A Simple Game For Android Devices
In Flash Professional CS5: Creating a Simple Game for Android Devices, author Paul Trani shows how to translate existing Flash skills from the web to mobile devices while designing a game in Flash and publishing it as an AIR for Android app. The finished application includes collision detection, random enemy creation and movement, shooting capabilities, multiple levels, and even a high score screen. This course also goes beyond game functionality and shows how to use mobile capabilities such as the accelerometer and gestures to control graphics, use the hardware keys to activate menus, and also how to optimize content so it plays well on mobile devices. Also included are instructions for distributing an app through the Android Market. Exercise files are included with the course.
Topics include:
* Designing for mobile platforms * Creating and optimizing game graphics * Adding random movement and interactivity * Moving players based on the accelerometer * Using gestures * Detecting collisions * Implementing audio * Adding scoring and levels * Implementing a high score screen * Publishing an app on both Mac and Windows * Uploading to the Android Market
Android in Action
Android Book for Better Android Knowledge
Pro Android Media: Developing Graphics, Music, Video
Mobile devices have evolved to focus on rich media production and consumption. Developers of mobile applications are able to create applications that allow people to play, capture, and share media in a variety of new ways on mobile devices. The popularity of Android has soared in part because the platform offers developers a rich set of capabilities including access to media capturing and playback functions.
The Busy Coder�s Guide to Android Development
Android, the next-generation open mobile platform from Google and the Open Handset Alliance, is poised to become a significant player in the mobile device market. The Android platform gives developers a fair bit of control while still supporting a familiar programming language. However, the frameworks, GUI widgets, and development model is different than any other mobile platform out there. That�s where this book comes in.Spanning 466 pages, The Busy Coder�s Guide to Android Development covers a wide range of Android capabilities and APIs, from creating simple user interfaces, to supporting long-running background processes, through the advanced location tracking and mapping features. Along the way, it covers how to embed the WebKit Web browser in your application, how to have your application use data from other installed applications (and vice versa!) or off the Internet, and how to integrate with the built-in on-device search engine. It will help you more quickly climb the Android learning curve, so you can create the �killer app� you�ve dreamed of�or perhaps just a quick-and-dirty application for you and your friends.
The Complete Guide to Google Android
The Complete Guide to Google Android is about how to get the most out of your Android smartphone.
Google�s Android smartphone is the ultimate communication tool � and one of the most desirable gadgets around. The Complete Guide To Google Android looks at the hardware and the software behind Android�s incredible success, featuring buying advice for the various versions of the smartphone OS and reviews of the latest handsets. This 120-page guide shows new smartphone owners how to get the most from their Android device, how to personalise it and how it can seamlessly become part of your everyday life. Featuring reviews of more than 50 of the best Android apps, The Complete Guide To Google Android is an essential companion for every Android owner.
Android Wireless Application Development
The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!
This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today�s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.
Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds
Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more
* Greatly expanded coverage of Android manifest files, content providers, app design, and testing * New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search * Updated 3D graphics programming coverage reflecting OpenGL ES 2.0 * An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market * Even more tips and tricks to help you design, develop, and test applications for different devices * A new appendix full of Eclipse tips and tricks
This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.
Google Android eBooks Collection
Google Android eBooks Collection - The 22 Most Recent Google Android eBooks in One Single Collection (2008-2011)Android is a mobile operating system initially developed by Android Inc. Android was bought by Google in 2005. Android is based upon a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release. The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.
In Q4 2010 the Android O.S. was the world's best-selling smartphone platform, dethroning Nokia's Symbian from the 10 year top position, according to Canalys.
Android has a large community of developers writing application programs ("apps") that extend the functionality of the devices. There are currently over 200,000 apps available for Android. Android Market is the online app store run by Google, though apps can be downloaded from third-party sites (AT&T permits third-party apps only on their Aria phone). Developers write primarily in the Java language, controlling the device via Google-developed Java libraries. Python, Ruby and other languages are also available for Android development via the Android Scripting Environment.
The unveiling of the Android distribution on 5 November 2007 was announced with the founding of the Open Handset Alliance, a consortium of 79 hardware, software, and telecom companies devoted to advancing open standards for mobile devices. Google released most of the Android code under the Apache License, a free software and open source license.
The Android operating system software stack consists of Java applications running on a Java-based, object-oriented application framework on top of Java core libraries running on a Dalvik virtual machine featuring JIT compilation. Libraries written in C include the surface manager, OpenCore media framework, SQLite relational database management system, OpenGL ES 2.0 3D graphics API, WebKit layout engine, SGL graphics engine, SSL, and Bionic libc. The Android operating system consists of 12 million lines of code including 3 million lines of XML, 2.8 million lines of C, 2.1 million lines of Java, and 1.75 million lines of C .
Includes: Addison-Wesley Android Wireless Application Development 2nd (2011).pdf Addison-Wesley The Android Developer's Cookbook, Building Applications with the Android SDK (2011).pdf Apress Android for Work, Productivity for Professionals (2010).pdf Apress Beginning Android (2009).pdf Apress Beginning Android 2 (2010).pdf Apress Multimobile Development, Building Applications for the iPhone and Android Platforms (2010).pdf Apress Pro Android (2009).pdf Apress Pro Android 2 (2010).pdf Apress Pro Android Games (2009).pdf Apress Pro Android Media, Developing Graphics Music Video and Rich Media Apps for Smartphones and Tablets (2009).pdf MCGraw-Hill Osborne Android, A Programmer's Guide (2008).pdf Manning Android in Action 2nd (2011).pdf Manning Unlocking Android, A Developer's Guide (2009).pdf OReilly Best Android Apps, The Guide for Discriminating Downloaders (2010).pdf OReilly Building Android Apps with HTML CSS and JavaScript (2010).pdf Pragmatic Bookshelf Publishing Hello, Android 2nd (2009).pdf QUE Google on the Go, Using an Android-Powered Mobile Phone (2009).pdf QUE Web Geek's Guide to the Android-Enabled Phone (2010).pdf SAMS Teach Yourself Android Application Development in 24 Hours (2010).pdf Wrox Press Professional Android 2 Application Development (2010).pdf Wrox Press Professional Android Application Development (2009).pdf Wrox Press Professional Flash Mobile Development, Creating Android and iPhone Applications (2011).pdf
Professional Flash Mobile Development: Adroid & iPhone Applications
Professional Flash Mobile Development: Creating Android and iPhone Applications
Everything Flash developers need to know to create native Android and iPhone apps
This Wrox guide shows Flash developers how to create native applications for Android and iPhone mobile devices using Flash. Packed with practical examples, it shows how to build a variety of apps and integrate them with core mobile services such as Accelerometer, GPS, Photo Library,and more.
* Offers Flash developers the tools to create apps for the Android and iPhone mobile devices * Shows how to design a user interface optimized for Android and iOS and offers plenty of examples for building native Android and iPhone apps with Flash, migrating existing Flash media, testing and debugging applications, and more * Helps you understand ways to work with files on Android and iOS
Android Development with Flash
The Android operating system works on phones that combine a camera, Web browser, e-mail, GPS, and mapping tool into a single accessible pocket-sized unit, and can function on computers, as well. Aimed at visual learners and packed with hundreds of screen shots, this guide brings Flash developers up to speed on the necessary factors to take into account when developing for this touch-based, mobile platform. Experienced Flash developer Julian Dolce escorts you through the process of creating applications for the Android OS using the Flash CS5 development platform and informs you of best practices to try as well as common pitfalls to avoid. Guides you step by step through the process of creating applications for the Android OS using Flash CS5 Explores the capabilities and limitations of developing apps for the Android OS Points out common pitfalls and teaches you best practices Features hundreds of screen shots to assist with visual learning
Pragmatic Bookshelf Hello Android 2nd Edition Nov 2009 - Free eBook Pragmatic Bookshelf Hello Android 2nd Edition Nov 2009 - Download ebook Pragmatic Bookshelf Hello Android 2nd Edition Nov 2009 free
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