|
Character Animation Cook Book (2011) |
|
Character Animation Cook Book (2011)
Visits: 33003
Rating:
(3.0)
Rated By: 1035 Users
Added On: 14-Jul-2011
Download Character Animation Cook Book (2011)
Category: Animations
|
|
EBook Description: Understand and make your characters , so that your audience believes they're alive See common approaches when animating your characters in real world situations Learn the techniques needed to achieve various setups, from IK-FK blending to corrective shape keys and eyes controllers The only book to cover advanced aspects of working with character animation in Blender. In Detail Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once.
|
Similar eBooks: eBooks related to Character Animation Cook Book (2011) |
ntuitive Animation With Robert Kuczera
In this DVD Robert Kuczera guides you through his character animation process from beginning to end. He first describes how to prepare the Maya Workspace to improve and optimize your workflow. Next, he shows how to prepare a scene for animation and animate the character. He discusses the timeline, Graph Editor, Dopesheet, layers, shelves, hot keys and MEL scripts. Robert demonstrates how to use filmed reference material to identify the key poses and place the breakdowns and in-betweens. The lecture is focused on showing you how to animate precisely and quickly through the camera. Robert presents an insider�s view of how professional animators work, showing workflow and techniques with supporting discussions on the principles of animation. Topic Covered * Animation Principles * Fast Animation * Key Poses * Breakdowns * Inbetweens * Animation Workflow * Optimizing the Workflow * Preparing the Maya Environment * Timeline * Graph Editor * Dope sheet * Layer * Shelves * Hot Keys * MEL Scripts
Chapter 1. Introduction 2. Preparing the Maya Environment 3. Acting out the Scene 4. Staging and Blocking � First Pass 5. Adjusting and Optimizing the Key Poses 6. Breakdown and Inbetweens, Part 1 7. Breakdown and Inbetweens, Part 2 8. Getting into the Details, Part 1 9. Getting into the Details, Part 2 10. Getting into the Details, Part 3 11. Finalizing the Animation
Video codec: QuickTime Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024�768
Homepage: _http://www.thegnomonworkshop.com/store/product/407/
Ps: Since Filesonic is now the most popular and convenient host for downloading. I recommend you to get an Filesonic Premium Account to help downloading fast and unlimited. Please Click my link and choose Fast Download to Register for a Premium Filesonic. When your account expires please logout and after that click my link again to register for a new one. It will help me alot. Thank you very much!
Cartoon Smart - Animation Course
CartoonSmart.com has been creating high resolution DRM-Free Video Tutorials since 2004. Our videos can be viewed in with most media players on Windows or Mac, but we recommend Quicktime or Real Player for the highest quality playback. Source files are always included with our tutorials or templates
3-D Human Modeling and Animation, 2nd Edition Book + CD
All the tools and know-how to create digital characters that can move, express emotions, and talk..3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource.
This Second Edition combines detailed, practical information about creating and animating 3-D human models. More than 400 images, interactive files, and exciting animations included on the CD-ROM detail the modeling and animation processes for both male and female figures. Chapter objectives and exercises are tied to the CD-ROM, which also provides color example images, sample models, modeling templates, textures, lesson plans, and relevant animation movies that allow you to start modeling and animating right away!
Maya Animation & compositing
Long time fxphd professor Matt Leonard dives into production with his new course covering work he did for Red Dwarf: Back to Earth. Leonard is our leadMaya professor, but he is also an adept compositor who uses tools such as Nuke and Fusion. For this course, hell be walking through the entire productionprocess of his work on the show from pre production to on set to the final composite. Hell cover all the angles of delivering great animation and a realisticcomposite in this hard core hands on course.More details to come about the course once the mini series airs in the UK the weekend of April 11th.
Learning 3D Character Animation
From the Lead Animator of Matrix Reloaded, the Learning 3D Character Animation with Jeff Lew series is one of the few real character animation classes on DVD. There are so many how to videos on the market showing you how to setup a character or model a character in a specific 3D software package, but very few training videos showing you actually how to animate a character in 3D. This 3 part DVD series will teach you strong fundamentals necessary for creating great character animation in any 3D animation software package.
Body Mechanics and Animation in Maya - Pulling Objects
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
3-D Human Modeling and Animation, Second Edition
All the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource. This Second Edition combines detailed, practical information about creating and animating 3-D human models. More than 400 images, interactive files, and exciting animations included on the CD-ROM detail the modeling and animation processes for both male and female figures. Chapter objectives and exercises are tied to the CD-ROM, which also provides color example images, sample models, modeling templates, textures, lesson plans, and relevant animation movies that allow you to start modeling and animating right away! Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensivewith groundwork material as well as the latest advances to help experienced artists take their work to the next levelthis highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator. Peter Ratner (Penn Laird, VA) is the founder of the James Madison Universitys Computer Graphics Department. His multimedia work has been exhibited in more than eighty shows, including Siggraph and MacWorld.
Character Emotion in 2D and 3D Animation
Learn how to animate emotion in your characters and add drama to your animation. Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
Gnomon Character Animation Acting and Lip Sync
This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process. Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection.
Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation.
Collection of 3D Animation
Introductionto Maya Lighting and Rendering Advanced Lighting Advanced ShadingPoly Modeling Nuke for 3D Pixars Render Man Certified CoursewareTexturing with MayaWe are CG As a successful andrespected CG academy, Escape Studios is a proving ground for a newgeneration of computer graphics stars breaking into film, TV, games andcommercials. Escape Studios is not like other schools. We dontpractice theoretical exercises. We skip the history lessons and focus onresults. Our courses teach you one discipline, in depth over a shorttime period. Through intensive hands on practical workshops, designedwith a single goal in mind we give our students the skills, experienceand confidence (not to mention the demo reel) to help them succeed inthe world of computer graphics. To succeed, youll need talent,personal and financial commitment, an imagination, hard work ethic andbelief. If youve got what it takes, Escape Studios gives you theknowledge and tools to prove it. This is where it all begins. Our Philosophy Aftergraduating with a degree and MA in Fine Art from the Chelsea Art Schoolin London, Dominic Davenport pursued a career in VFX working forleading studios such as Glassworks, Double Negative and Me Company. Throughhis own experience, Dominic realized the challenges young artists facedto obtain the technical skills required to work in this industry. Theprofessional standard computer graphics training he was seeking justdidnt exist. Dominic decided to make a change with his new project,Escape Studios. His vision for Escape Studios was to fill the gapbetween what other schools were teaching students and what the industryrequired from graduates. While our vision is now much broader, our mainfocus remains to ready computer graphics artists for careers inindustry. Dominic pioneers the company to this day with his creativespirit, defining everything we do. Escape Studios continues totrain young artists with the philosophy to represent, advocate andfacilitate uncompromising excellence in all aspects of computergraphics. Introduction to Maya Maya Fundamentals Curve Modeling Procedural Texturing Texturing Lighting and Rendering Total file size 3.01 GB Project files included Polygonal Modeling & Skinning Efficient Modeling Organic Modeling Hard Surface Polygonal Modeling Part 1 Hard Surface Polygonal Modeling Part 2 Non Organic UV Mapping Organic UV Mapping Skinning Total file size 4.07 GB Project files included Lighting and Rendering Lighting and Shadows Ray Tracing and Depth of Field Final Gather and Image Based Lighting Render Layers and Compositing Photon Mapping and Caustics Total file size 2.11 GB Project files included Advanced Lighting with Maya & Mental Ray Lighting Theory The Art of Lighting Gobos and Cookies Daylight Night and Artificial Lighting Image Based Lighting Photographic Lighting Total file size 8.90 GB Project files included Advanced Shading with Maya & Mental Ray Shading Theory Shading Networks with File Textures Utility Nodes Mental Ray Shaders Total file size 8.86 GB Project files does not included Nuke for 3D Artists Images and Workflows Nuke Basics Working with Nodes in Nuke Nuke Viewer and Proxies Lambertian Shader Model Compositing a Character in Nuke Nuke Features Maya Render Layers Creating Render Layers Camera Projections Total file size 5.69 GB Project Files included Pixars Render Man Certified Courseware General Control Center Introduction to Tract New Slim Features ReRendering & ReLighting Volumetrics in RMS Vector DisplacementsPer Face (Ptex) TexturesMaya Fluid Support Stereo Rendering Texturing with Maya Texturing with Maya Texture Mapping Photoshop Basics Tiling and Layering Textures Block Texturing a Non Organic Object Texture Distressing Total file size 4.14 GB Project files included
Character Animation Cook Book (2011) - Free eBook Character Animation Cook Book (2011) - Download ebook Character Animation Cook Book (2011) free
|
|
|