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Similar eBooks: eBooks related to Maya Animation & compositing |
Learning 3D Character Animation
From the Lead Animator of Matrix Reloaded, the Learning 3D Character Animation with Jeff Lew series is one of the few real character animation classes on DVD. There are so many how to videos on the market showing you how to setup a character or model a character in a specific 3D software package, but very few training videos showing you actually how to animate a character in 3D. This 3 part DVD series will teach you strong fundamentals necessary for creating great character animation in any 3D animation software package.
Body Mechanics and Animation in Maya - Pulling Objects
Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
3-D Human Modeling and Animation, Second Edition
All the tools and know-how to create digital characters that can move, express emotions, and talk 3-D Human Modeling and Animation demonstrates how you can use your artistic skills in figure drawing, painting, and sculpture to create animated human figures using the latest computer technology. This easy-to-follow book guides you through all the necessary steps to create and animate digital humans. Students and professional 3-D artists will find this book to be an invaluable resource. This Second Edition combines detailed, practical information about creating and animating 3-D human models. More than 400 images, interactive files, and exciting animations included on the CD-ROM detail the modeling and animation processes for both male and female figures. Chapter objectives and exercises are tied to the CD-ROM, which also provides color example images, sample models, modeling templates, textures, lesson plans, and relevant animation movies that allow you to start modeling and animating right away! Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensivewith groundwork material as well as the latest advances to help experienced artists take their work to the next levelthis highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator. Peter Ratner (Penn Laird, VA) is the founder of the James Madison Universitys Computer Graphics Department. His multimedia work has been exhibited in more than eighty shows, including Siggraph and MacWorld.
Character Emotion in 2D and 3D Animation
Learn how to animate emotion in your characters and add drama to your animation. Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.
Gnomon Character Animation Acting and Lip Sync
This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process. Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection.
Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation.
Collection of 3D Animation
Introductionto Maya Lighting and Rendering Advanced Lighting Advanced ShadingPoly Modeling Nuke for 3D Pixars Render Man Certified CoursewareTexturing with MayaWe are CG As a successful andrespected CG academy, Escape Studios is a proving ground for a newgeneration of computer graphics stars breaking into film, TV, games andcommercials. Escape Studios is not like other schools. We dontpractice theoretical exercises. We skip the history lessons and focus onresults. Our courses teach you one discipline, in depth over a shorttime period. Through intensive hands on practical workshops, designedwith a single goal in mind we give our students the skills, experienceand confidence (not to mention the demo reel) to help them succeed inthe world of computer graphics. To succeed, youll need talent,personal and financial commitment, an imagination, hard work ethic andbelief. If youve got what it takes, Escape Studios gives you theknowledge and tools to prove it. This is where it all begins. Our Philosophy Aftergraduating with a degree and MA in Fine Art from the Chelsea Art Schoolin London, Dominic Davenport pursued a career in VFX working forleading studios such as Glassworks, Double Negative and Me Company. Throughhis own experience, Dominic realized the challenges young artists facedto obtain the technical skills required to work in this industry. Theprofessional standard computer graphics training he was seeking justdidnt exist. Dominic decided to make a change with his new project,Escape Studios. His vision for Escape Studios was to fill the gapbetween what other schools were teaching students and what the industryrequired from graduates. While our vision is now much broader, our mainfocus remains to ready computer graphics artists for careers inindustry. Dominic pioneers the company to this day with his creativespirit, defining everything we do. Escape Studios continues totrain young artists with the philosophy to represent, advocate andfacilitate uncompromising excellence in all aspects of computergraphics. Introduction to Maya Maya Fundamentals Curve Modeling Procedural Texturing Texturing Lighting and Rendering Total file size 3.01 GB Project files included Polygonal Modeling & Skinning Efficient Modeling Organic Modeling Hard Surface Polygonal Modeling Part 1 Hard Surface Polygonal Modeling Part 2 Non Organic UV Mapping Organic UV Mapping Skinning Total file size 4.07 GB Project files included Lighting and Rendering Lighting and Shadows Ray Tracing and Depth of Field Final Gather and Image Based Lighting Render Layers and Compositing Photon Mapping and Caustics Total file size 2.11 GB Project files included Advanced Lighting with Maya & Mental Ray Lighting Theory The Art of Lighting Gobos and Cookies Daylight Night and Artificial Lighting Image Based Lighting Photographic Lighting Total file size 8.90 GB Project files included Advanced Shading with Maya & Mental Ray Shading Theory Shading Networks with File Textures Utility Nodes Mental Ray Shaders Total file size 8.86 GB Project files does not included Nuke for 3D Artists Images and Workflows Nuke Basics Working with Nodes in Nuke Nuke Viewer and Proxies Lambertian Shader Model Compositing a Character in Nuke Nuke Features Maya Render Layers Creating Render Layers Camera Projections Total file size 5.69 GB Project Files included Pixars Render Man Certified Courseware General Control Center Introduction to Tract New Slim Features ReRendering & ReLighting Volumetrics in RMS Vector DisplacementsPer Face (Ptex) TexturesMaya Fluid Support Stereo Rendering Texturing with Maya Texturing with Maya Texture Mapping Photoshop Basics Tiling and Layering Textures Block Texturing a Non Organic Object Texture Distressing Total file size 4.14 GB Project files included
Animation Layers in Maya
Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.Popular highlights include: Overview of Animation Layers Animating on Layers Practical Layering Workflows Importing and Exporting Animation Layers Working with Layer Modes Merging Layers Baking Layers Using Expressions with Layers Controlling a Layer's Weight Filtering Layered Keyframes Understanding Animation Layer Hierarchies Examining the Animation Layer Node Utilizing Animation Layers as Takes Adjusting the Animation Layer Editor's Layout Packaging Layers into Containers Working with Layers and Trax Edit Ghosting Animation Layers Template F-curves of Layered Animation Animation Layer States Using Constraints with Layers Parenting layers Using the Animation Layer Toolbar and Pane Copying Layers Extracting Animation into New Layers Adding and Removing Objects and Attributes in Layers
Character Animation Acting and Lip Sync
This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process. Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection.
Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation.
Exploring Animation in Maya 2011 Climbing A Wall
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview 2. Blocking in the First Extreme of the Climb 3. Blocking in the Second Extreme of the Animation 4. Posing the Action of the Character Scaling the Wall 5. Posing the Character Getting Ready to Leap Over the Wall 6. Animating the Character\'s Descent 7. Wrapping up the Extremes 8. Blocking in an In-between 9. Refining the Upper Body 10. Tweaking the Right Leg 11. Correcting the Left Leg 12. Finishing up the Left Leg / Fixing the Right Arm 13. Wrapping up Corrections on the Left Arm 14. Starting to Finalize the Animation 15. Completing the Animation
Timing for Animation
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of �Toy Story�, �Toy Story 2′, �A Bug�s Life� and �Monsters Inc.� He sets the wealth of information in this classic text in context with today�s world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.
Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.
Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. �Timing for Animation� not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.
John Halas, known as the �father of animation� and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary �Animal Farm� and the award winning �Dilemma�. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.
Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.
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