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Similar eBooks: eBooks related to Gnomon Character Animation Acting and Lip Sync |
Collection of 3D Animation
Introductionto Maya Lighting and Rendering Advanced Lighting Advanced ShadingPoly Modeling Nuke for 3D Pixars Render Man Certified CoursewareTexturing with MayaWe are CG As a successful andrespected CG academy, Escape Studios is a proving ground for a newgeneration of computer graphics stars breaking into film, TV, games andcommercials. Escape Studios is not like other schools. We dontpractice theoretical exercises. We skip the history lessons and focus onresults. Our courses teach you one discipline, in depth over a shorttime period. Through intensive hands on practical workshops, designedwith a single goal in mind we give our students the skills, experienceand confidence (not to mention the demo reel) to help them succeed inthe world of computer graphics. To succeed, youll need talent,personal and financial commitment, an imagination, hard work ethic andbelief. If youve got what it takes, Escape Studios gives you theknowledge and tools to prove it. This is where it all begins. Our Philosophy Aftergraduating with a degree and MA in Fine Art from the Chelsea Art Schoolin London, Dominic Davenport pursued a career in VFX working forleading studios such as Glassworks, Double Negative and Me Company. Throughhis own experience, Dominic realized the challenges young artists facedto obtain the technical skills required to work in this industry. Theprofessional standard computer graphics training he was seeking justdidnt exist. Dominic decided to make a change with his new project,Escape Studios. His vision for Escape Studios was to fill the gapbetween what other schools were teaching students and what the industryrequired from graduates. While our vision is now much broader, our mainfocus remains to ready computer graphics artists for careers inindustry. Dominic pioneers the company to this day with his creativespirit, defining everything we do. Escape Studios continues totrain young artists with the philosophy to represent, advocate andfacilitate uncompromising excellence in all aspects of computergraphics. Introduction to Maya Maya Fundamentals Curve Modeling Procedural Texturing Texturing Lighting and Rendering Total file size 3.01 GB Project files included Polygonal Modeling & Skinning Efficient Modeling Organic Modeling Hard Surface Polygonal Modeling Part 1 Hard Surface Polygonal Modeling Part 2 Non Organic UV Mapping Organic UV Mapping Skinning Total file size 4.07 GB Project files included Lighting and Rendering Lighting and Shadows Ray Tracing and Depth of Field Final Gather and Image Based Lighting Render Layers and Compositing Photon Mapping and Caustics Total file size 2.11 GB Project files included Advanced Lighting with Maya & Mental Ray Lighting Theory The Art of Lighting Gobos and Cookies Daylight Night and Artificial Lighting Image Based Lighting Photographic Lighting Total file size 8.90 GB Project files included Advanced Shading with Maya & Mental Ray Shading Theory Shading Networks with File Textures Utility Nodes Mental Ray Shaders Total file size 8.86 GB Project files does not included Nuke for 3D Artists Images and Workflows Nuke Basics Working with Nodes in Nuke Nuke Viewer and Proxies Lambertian Shader Model Compositing a Character in Nuke Nuke Features Maya Render Layers Creating Render Layers Camera Projections Total file size 5.69 GB Project Files included Pixars Render Man Certified Courseware General Control Center Introduction to Tract New Slim Features ReRendering & ReLighting Volumetrics in RMS Vector DisplacementsPer Face (Ptex) TexturesMaya Fluid Support Stereo Rendering Texturing with Maya Texturing with Maya Texture Mapping Photoshop Basics Tiling and Layering Textures Block Texturing a Non Organic Object Texture Distressing Total file size 4.14 GB Project files included
Animation Layers in Maya
Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.Popular highlights include: Overview of Animation Layers Animating on Layers Practical Layering Workflows Importing and Exporting Animation Layers Working with Layer Modes Merging Layers Baking Layers Using Expressions with Layers Controlling a Layer's Weight Filtering Layered Keyframes Understanding Animation Layer Hierarchies Examining the Animation Layer Node Utilizing Animation Layers as Takes Adjusting the Animation Layer Editor's Layout Packaging Layers into Containers Working with Layers and Trax Edit Ghosting Animation Layers Template F-curves of Layered Animation Animation Layer States Using Constraints with Layers Parenting layers Using the Animation Layer Toolbar and Pane Copying Layers Extracting Animation into New Layers Adding and Removing Objects and Attributes in Layers
Character Animation Acting and Lip Sync
This is Chris’s third lecture in a series on character animation using Maya. In this lecture, Chris delves ever deeper into the world of acting and its most important aspect: the character’s internal thought process. Chris covers the fundamental principles of lip sync and dialogue, from keying the audio track and breaking it down to phrasing and inflection.
Building on earlier themes, including dynamic posing, contrast of shape and emotion, line of action and use of negative space, Chris shows you the step-by-step process of bringing a scene to the level of full 3D theatrical animation.
Exploring Animation in Maya 2011 Climbing A Wall
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview 2. Blocking in the First Extreme of the Climb 3. Blocking in the Second Extreme of the Animation 4. Posing the Action of the Character Scaling the Wall 5. Posing the Character Getting Ready to Leap Over the Wall 6. Animating the Character\'s Descent 7. Wrapping up the Extremes 8. Blocking in an In-between 9. Refining the Upper Body 10. Tweaking the Right Leg 11. Correcting the Left Leg 12. Finishing up the Left Leg / Fixing the Right Arm 13. Wrapping up Corrections on the Left Arm 14. Starting to Finalize the Animation 15. Completing the Animation
Timing for Animation
Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of �Toy Story�, �Toy Story 2′, �A Bug�s Life� and �Monsters Inc.� He sets the wealth of information in this classic text in context with today�s world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.
Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.
Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. �Timing for Animation� not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.
John Halas, known as the �father of animation� and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary �Animal Farm� and the award winning �Dilemma�. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.
Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.
Modeling a Character for Rigging and Animation
When rigging and animating, it's always nice to have an appealing character to work with. However, if you don't have a lot of experience modeling, it can be difficult to create a character you will be happy animating. There are free characters and rigs out there, but many have been used over and over, and it would be nice to create something you can call your own. In this course we'll cover the building of a simple character, with emotive eyes and eyebrows that you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and connecting them all together. We'll talk about building the topology with an eye towards rigging and animation - building it to deform well. The ultimate goal of this course is not to give you a new pre-built model to use, but rather to teach you to use the techniques shown to create your own custom character, ready to rig.
Body Mechanics & Animation in Maya: Pushing Objects
Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists.
"The Advanced Art of Stop-Motion Animation"
Take an in-depth look at the art and techniques of stop-motion animation. The Advanced Art of Stop-Motion Animation helps experienced stop-motion artists enhance their craft by exploring the professional methods and advanced technology used by top film studios today. This book features expanded coverage of the basic principles of animation, including specific applications for character performance and visual effect compositing techniques. All the newest technology is touched on, including detailed information on camera rigs, effects, and shooting stop-motion in stereoscopic 3D. Discover new puppet building techniques, including the technology behind the rapid prototyping of computer models for stop-motion production. You'll even find a thorough history of early feature-length stop-motion films. The practical techniques and skills presented are enhanced by interviews with many of the most celebrated stop-motion artists as well as coverage of the work of several artists working in the online stop-motion community. Whether your focus is low-budget indie filmmaking or big studio productions, The Advanced Art of Stop-Motion Animation provides a comprehensive look at both the latest methods and the artists who are driving the revival of stop-motion animation.
HTML5 Graphics and Animation with Canvas
One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas. In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation. Exercise files are included with the course
fter Effects Apprentice Basic Animation Training
Trish Meyer leads beginners through a gentle introduction to Adobe After Effects: from creating a new project and importing sources, through arranging and animating layers, applying effects, and creating variations, to rendering the final movie. However, this is no paint-by-numbers exercise. Trish demonstrates how she makes creative decisions and saves time through the use of keyboard shortcuts and smart working practices. Additional movies explain further details about how After Effects works under the hood. Her measured pace helps even those completely new to After Effects understand the program so that they can use it effectively on their own projects. Exercise files are included with the course.
Gnomon Character Animation Acting and Lip Sync - Free eBook Gnomon Character Animation Acting and Lip Sync - Download ebook Gnomon Character Animation Acting and Lip Sync free
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