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Similar eBooks: eBooks related to Character Rigging and Animation 3dsmax |
Exploring Animation Principles in Maya 2011
In this collection of lessons we will learn about the animation principle of Staging. What is Staging? How can it be used to improve the quality of your animations? We will answer these questions as we cover tips and techniques for using this principle to make sure your animations are presented in the clearest way. By the end of this course, you will have a deeper understanding of the principle of Staging, which will help add more entertainment to your work.
Introduction to Camera Animation in 3DsMax
We’ll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We’ll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you’ll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience.
Body Mechanics and Animation in Maya Pushing Objects
Exploring Animation Principles in 3ds Max 2011: Squash and Stretch This course will delve in the animation principle of Squash and Stretch in Max. The goal of this course is to provide you with a deeper understanding of what squash and stretch is all about. We'll cover everything from learning a technique for automating squash and stretch that computes fast, to exploring ways it can be used to add more flexibility to characters.
Exploring Animation Principles in 3ds Max 2011: Appeal This course will delve in the animation principle of Appeal in Max. The goal of this course is to give you a greater understanding of what appeal is. We will explore various ways appeal can be added successfully, which will, in turn, strength your ability as an animator as you use this principle to refine your work for more captivating results.
Exploring Animation Principles in 3ds Max 2011: Timing and Spacing This course will delve in the animation principle of Timing and Spacing in Max. Throughout this course, we'll define Timing and Spacing and work through a variety exercises to help get the point across. We'll even discuss techniques we can use to make sure our animations are Timed accurately. By the end of this course, you'll have a deeper understanding of the principle of Timing and Spacing, which will help you become a better animator.
Exploring Animation Principles in 3ds Max 2011: Exaggeration This course will delve in the animation principle of Exaggeration in Max. The goal of this course is to give you a clearer understanding of what exaggeration is all about. We will explore various ways exaggeration can be implemented successfully. We'll also cover how and how not it should be used, which will, in turn, strength your ability as an animator as you use this principle to refine your work for a more entertaining end result.
Modeling a Character for Rigging and Animation in Maya
n this course we will build a character for use in rigging and animation.When rigging and animating, it's always nice to have an appealing character to work with. However, if you don't have a lot of experience modeling, it can be difficult to create a character you will be happy animating. There are free characters and rigs out there, but many have been used over and over, and it would be nice to create something you can call your own. In this course we'll cover the building of a simple character, with emotive eyes and eyebrows that you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and connecting them all together. We'll talk about building the topology with an eye towards rigging and animation - building it to deform well. The ultimate goal of this course is not to give you a new pre-built model to use, but rather to teach you to use the techniques shown to create your own custom character, ready to rig.
Exploring Animation in Maya 2011 Climbing A Wall
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.
"3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation"
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more
The Fundamentals of 3D Modeling, Texturing, and Animation
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more
"jQuery 1.4 Animation Techniques: Beginners Guide"
All the concepts in the book are explained in a simple, easy to understand, step-by-step manner. There are plenty of examples and images used in this book, with the images properly explained. Written with a friendly and engaging approach, this Packt Beginner's guide is designed to be placed alongside the computer as your guide and mentor to create attractive web page animations using jQuery. This book is written for web designers and front-end developers who already have good knowledge of HTML and CSS, and some experience with jQuery. If you want to learn how to animate the user interface of your web applications with jQuery, then this book is for you.
Exploring Animation in Maya 2011 Climbing A Wall
In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set.
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.
Exploring Animation Principles in Maya 2011 Solid Drawing
In this collection of lessons we will learn about the animation principle of Solid Drawing. What is Solid Drawing? How can this 2D concept be implemented in 3D? Throughout this course, we will define Solid Drawing and work through a variety exercises to help explain it. By the end of this course, you will understand the meaning behind the principle of Solid Drawing, which will help you to polish your animations to attain believable movements throughout the actions of your character.
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