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Similar eBooks: eBooks related to Introduction to Animation in 3dsMax |
Flash Cartoon Animation
Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today's leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today's Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you've become interested in Flash animation. And you've come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.
*Covers the full process of Flash animation, through preproduction, production, and post production *Covers many practical techniques, including creating character libraries, using plugins, and camera mechanics with After Effects. *Written by the Emmy award winning ANIMAX studios team
Animation Writing and Development
*"Jean Ann Wright's new book is a well written, straightforward and practical approach to writing for animated features and television. With an eye on giving the writer an overview of the animation process as well as solid advice on preparing successful projects for the big and small screen, Jean's book will prove invaluable to those trying to break into the business as well as those who already have a track record."
-- Frank Gladstone, Head of Artistic Development/DreamWorks Animation
Basics Animation Digital Animation
An excellent and contemporary survey of the genre.� Mark Owen, Kingston College, UK. �Clear, concise, well illustrated and appropriate for an introduction to the subject.� Andrew Hepburn, Northwest Regional College, UK. �I think it will fill in the gaps in my students� knowledge. It is good to see a general book that is not software specific.� Tom Ingham, Cambridge School of Visual and Performing Arts, UK. �Bite size information, easy to digest and with great examples. Glossary and timeline at the back of the book was very useful � Images are well presented, text is easily read.�Ti Majekodunmi, Bromley College, UK. �I think the book is a work of art on its own. The graphic layout is really something.� Jennifer Hardacker, Pacific University, USA.
Computer Animation Algorithms and Techniques
What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application.
Advanced Animation and Rendering Techniques
An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example. Features Contains a wealth of practical implementation detail includes practical algorithms backed up by details of their implementation using RenderMan all animation techniques based around real case studies of commercially produced work includes 36 pages of color images. Advanced Animation and Rendering Techniquesoffers a balance between theoretical concepts and implementational detail that will be invaluable to professional programmers and students alike.
Elemental Magic the Classical Art of Special Effects Animation
Create amazing animated effects such as fiery blazes, rippling water, and magical transformations. Animation guru Joseph Gilland breaks down the world of special effects animation with clear step-by-step diagrams and explanations on how to create the amazing and compelling images you see on the big screen. 'Elemental Magic' is jam-packed with rich, original illustrations from the author himself which help explain and illuminate the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects. * Create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires* Apply the theory behind effects animation to your traditional and digital animation projects* Written by animated effects guru, Joseph Gilland, who has worked on such feature films as Lilo & Stitch, Brother Bear, Pochahontas, Tarzan, and Mulan.
Gesture Drawing for Animation by Walt Stanchfield
Walt Stanchfield (1919-2000) was an artist who taught life drawing classes for animators with a special emphasis on gesture drawing. For each weekly class session, he wrote informal handouts to emphasize the theme of the current class session, to comment on work done in the previous class, or discuss whatever topic struck his fancy. Over a period of years, these notes were lovingly shared, studied, and treasured by animation students everywhere. Mr. Stanchfield personally gave copies of his collection to interested students, and was happy to see them distributed. According to many people who were lucky enough to study under him, he wanted to publish them as a book. Reportedly, the studio did not pursue this opportunity due to the difficulty of obtaining copyrights for the student drawings.
Beginning Blender: Open Source 3D Modeling, Animation
A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell�s Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.
Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
What you�ll learn
* How to create models using sculpt mode, extrusion modeling, and more * Go beyond playing with color to learn procedural texturing and UV mapping * How to use light and depth of focus to make are realistic-looking model * Adding rigging and realistic animation * Using the compositor for movie mixing and lip-syncing animations * How to put the games engine and physics to work to create full-featured games
Who this book is for This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.
Table of Contents
1. Introduction: What is Blender? 2. Getting to know Blender 3. Mesh Editing & Basic Modeling 4. Texturing 5. Lighting 6. Basic Rigging 7. Advance Rigging 8. Animating 9. Mixing Movies: The Compositor 10. Games Engine 11. Physics Simulation 12. Going further
How to Cheat in Adobe Flash CS5: The Art of Design and Animation
Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution � from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you�ll wonder how you survived without it.
Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you�ll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!
* Work over the shoulder of Chris Georgenes, renowned Flash expert, and apply the practical techniques, tips and tricks to your own projects with downloadable Flash source files, examples and tutorials, available at howtocheatinflash.com. * Bestselling How to Cheat coverage of Flash CS5 � proven format for successful learning * Learn a myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently and to budget! * Work from the problem to the solution, to gain the best possible results from Flash CS5!
Lynda.com - After Effects Apprentice Basic Animation
Trish Meyer leads beginners through a gentle introduction to Adobe After Effects: from creating a new project and importing sources, through arranging and animating layers, applying effects, and creating variations, to rendering the final movie. However, this is no paint-by-numbers exercise. Trish demonstrates how she makes creative decisions and saves time through the use of keyboard shortcuts and smart working practices. Additional movies explain further details about how After Effects works under the hood. Her measured pace helps even those completely new to After Effects understand the program so that they can use it effectively on their own projects. Exercise files are included with the course.
The After Effects Apprentice video lessons on lynda.com are designed to be used on their own or as a companion to Trish and Chris Meyer�s acclaimed tutorial book, After Effects Apprentice.
Topics include:
* Starting a project from scratch * Building a composition * Arranging and transforming layers interactively and numerically * Animating parameters including motion paths * Applying and re-using effects * Creating variations and rendering the final movie * Importing layered Photoshop files * Understanding alpha channels * Avoiding common mistakes
Introduction to Animation in 3dsMax - Free eBook Introduction to Animation in 3dsMax - Download ebook Introduction to Animation in 3dsMax free
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